-Add tree stump/move back steps on the board
-Changed the starting card amount to five cards
-Took out default move one step rule every turn
-Added the ability to do two actions per turn in addition to drawing a card
-Decided on color coded character pieces to easily identify characters to movement cards
-Decided on higher movement cards
-Decided to raise the boost step card
-Made movement cards less value
-Made the outside paths with more coin values
-Created "duck" cards where players can dodge certain setbacks in the movement deck
In addition, we were able to come up with more ideas for the final design of the board in terms of aesthetics and planning for printing production. Ray began starting the design of the layout of the board game via Photoshop. In addition, questions to clarify the Douglass Printing process were asked and further roles were assigned to each member such as the creation of new cards, new board layout, and the gathering of other materials. We were able to accomplish a lot during this class because of the play test.
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