Thursday, April 5, 2012

Week 3

On Wednesday, we made major improvements to our game after play testing it. Phil had brought in the effect cards and Derek brought in the movement cards. Aniesh came later and produced the board. After we began play testing, we realized plenty of things would have to be changed. By the end of the play test which could not be completed all the way because of the challenges we encountered were signs that our game needed improvement but that it showed that these improvements had produced ideas that would make the final product very intricate. The changes we decided to make are as follows:
-Add tree stump/move back steps on the board
-Changed the starting card amount to five cards
-Took out default move one step rule every turn
-Added the ability to do two actions per turn in addition to drawing a card
-Decided on color coded character pieces to easily identify characters to movement cards
-Decided on higher movement cards
-Decided to raise the boost step card
-Made movement cards less value
-Made the outside paths with more coin values
-Created "duck" cards where players can dodge certain setbacks in the movement deck
In addition, we were able to come up with more ideas for the final design of the board in terms of aesthetics and planning for printing production. Ray began starting the design of the layout of the board game via Photoshop. In addition, questions to clarify the Douglass Printing process were asked and further roles were assigned to each member such as the creation of new cards, new board layout, and the gathering of other materials. We were able to accomplish a lot during this class because of the play test. 

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