Wednesday, March 21, 2012

Week 1

Today, we did a considerable amount of brainstorming and planning for the development of our board game. We were able to figure out the majority of the mechanics and sorted out many problems that arose. From our deliberations, we decided the layout of the actual board and the different routes that will be placed on the board. In addition, many of the finer details of the paths and start and end designs were thought out. Many aesthetic aspects of the board were determined. Furthermore, we were able to determine what exactly the card decks will be composed of. These cards will be a mix of various character-controlling effect cards. For instance, one card may say "Move Football Player backwards 3 spaces". In addition, there will be a special effects card deck where there will be special boosts as seen in the temple run game. These special effect cards include "speed boost" which will allow a player to pass through a number of steps quickly. These cards can be attained by trading in 3 normal movement cards. However, we have decided to cap the limit at three special effect cards one can attain in a game. We also decided on the coin system where along the board, there will be points at which you will be able to collect coins. Instead of the game being based on a finish line style marathon, we decided to have the game based on collecting the most coins in the end. Coins will also be a reward for the placement of the race to the finish line. Therefore, first place will get a considerably large amount of coins compared to the rest. This will allow for players to debate whether to get to the finish line first or spend their time trying to collect the most coins along the way. Other aspects of the game include the ability to switch pathways in order to vary the game play. Although today was the first official day with the group, we have completed a considerable amount of planning and deliberation. Hopefully this will allow for an easier and more smoother process for creating the actual game.


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